![]() So either going way lower or higher value doesn't mean that it will not work, find the value that suits you. Since the game has the value of 50 with approximately 0.05 is the default means going lower is not the only value that can help you out guys. ![]() So here's the thing, modifying the value will help you out guys, with the value of 17 timeslice with approximately 0.017 is what Xerox got. As your computer is not good enough the game will not run with your expectation, its either you have an average end or running lots of CC. I'm very sure that this is caused due to unjust circumstances of the game, means the game causing some values that are not static depends on your end setup. I'm having the same problem like everyone else since I'm using windows, I decide to update some of my frameworks and drivers which are outdated for sometime then got it work finally, but still I'm not satisfied since this will stop working sometimes.Īfter a lot of testing and modifications. I have thousands of CCs and general misc mods like time speed modifier, time simulation speedup, weather control mod, even WW and bunch of gameplay mods. Since we don't have the same rig and setup, this may not work as we expected for everyone and lots of us still testing it out and pointing out the real problem.Īctually this mod will not interfere to any mods we have like WW and etc. TypeError: 'NoneType' object is not subscriptableįor those who are having problems, in general sims 4 is causing the huge issues ingame as we are trying to lessen out or take care of. Return new_function(target_function, *args, **kwargs)įile "C:\Users\User\Documents\Electronic Arts\The Sims 4\Mods\#Tuning\SimulationLagFix.ts4script\SimulationLagFix.py", line 31, in updateįile "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in updateįile "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulateįile "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _runįile "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 289, in _run_full_autonomy_callback_genįile ".\mc_utils.py", line 119, in _wrapper_functionįile "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 285, in _run_full_autonomy_callback_genįile "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 316, in _attempt_full_autonomy_genįile "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 394, in _test_full_autonomyįile "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1559, in testįile "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 659, in get_transition_specįile "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 1552, in get_transition_spec ![]() ![]() Exception hit while processing FullAutonomy for : (TypeError: 'NoneType' object is not subscriptable)įile "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapperįile "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tickįile "T:\InGame\Gameplay\Scripts\Server\zone.py", line 464, in updateįile "C:\Users\User\Documents\Electronic Arts\The Sims 4\Mods\#Custom Food & Drinks\Custom Drinks Interactions.ts4script\injector.py", line 11, in _inject
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